|
Post by dAilydoSe on Sept 13, 2005 8:31:38 GMT -4
Woot seems to always pick the most heated topics. I say just play. fuck all the bullshit.
|
|
|
Post by moosums on Sept 13, 2005 22:40:09 GMT -4
Tripling = gay
|
|
|
Post by dAilydoSe on Sept 14, 2005 7:46:02 GMT -4
Assfuckin = gay
|
|
|
Post by Neo on Sept 15, 2005 18:30:18 GMT -4
Tripling is a test of your team's defense. If your team dies from a triple, then they deserved to die. If your team has a good terran (like FcuK) who doesn't just sit in mid with their tanks, a triple isn't that hard to stop. If your team is going suicidal offense (all tanks in mid, little or no cannons/sunkens) and you get tripled and lose, you have absolutely no right to complain. 90% of the triples that win the game win it because the other team is off balance with offense and defense. The other 10% is from a team who does a triple very well. In both cases, the loser deserved to lose and you shouldn't complain about triples when YOU can fix it.
|
|
|
Post by AgEnT on Sept 15, 2005 18:36:15 GMT -4
thnx neo.. well said
|
|
|
Post by Neo on Sept 15, 2005 18:37:43 GMT -4
Somebody's gotta straighten these newbs up once in a while
|
|
|
Post by moosums on Sept 15, 2005 19:18:40 GMT -4
That's a dickhead thing to say, I agree that your team should be ready to help you, but goons are slow and if they are all the way on the other side, you'd be beter off recalling them to your team mate in distress, cause if they walk there, he'd have already lost half his base, whitey
|
|
|
Post by «Canadian» on Sept 15, 2005 20:44:26 GMT -4
nothing different than wat i had said tho ``
|
|
|
Post by Agnostic on Sept 15, 2005 20:48:01 GMT -4
Pylon hunting is annoying no matter when
|
|
|
Post by Leftor on Sept 15, 2005 20:50:49 GMT -4
ptz vs ptz trippling is not gay......
ptp vs zzp trippling is very gay lolz.
Well, in a ptz if one person is trippled other 2 should go middle and it will kill middle badly :\ Ive seen it many times including 1 e v w where east trippled one side and west came middle and walked through it.
|
|
|
Post by Agnostic on Sept 15, 2005 20:53:24 GMT -4
Yep, its all risk vs reward...and response time.
|
|
|
Post by NibInTraining on Sept 15, 2005 20:57:56 GMT -4
If your team has a good terran (like FcuK) quote] U should put for example the best rran in both gateways AKA Proest. ^^! ;D Neo u nib!!!!!!
|
|
|
Post by Neo on Sept 15, 2005 21:38:42 GMT -4
I have many replays of very good triples being stopped. It's not that hard to do, but if you all sit there and say "wah wah it's cheap", is that going to fix anything? Instead of complaining, see what you can do about it.
Korean was the greatest ZC player of all time and he never complained about losing. If he lost, he would watch the replay tons of times to see what went wrong and what he could do about it.
If your attitude towards your weaknesses is, "oh it's not my fault," you'll never improve them. Even if you think there's no way to fix it, TRY.
It makes me sick to see all of you who have great potential wasting your time complaining about something you could be improving.
|
|
|
Post by Neo on Sept 15, 2005 21:44:04 GMT -4
Whatever I tried... You can ignore me if you want, not my loss.
|
|
|
Post by Leftor on Sept 15, 2005 22:03:36 GMT -4
welllll.....what iam about to say could make some sense and can not based on one thing. If your smurfing. You havnt seen the gameplaay off ptz v ptz lately neo!!!!!!!!!! things have changed !!! !!! There is alot of good wall recallers now :\ .... 70 goons + 10 zealots + couple temps. /20 wraiths haarrasing 3x12 ovies with hydras/ultralisks in them dropping shallow on a toss player ........... :\ Is there a solution to this or somehow can it be stop!!?!?! noooooooooooooooooo!!!! Half of the toss base will be lost no matter what !.
|
|
|
Post by dAilydoSe on Sept 15, 2005 22:12:04 GMT -4
sc=gay
|
|
|
Post by Neo on Sept 15, 2005 22:17:39 GMT -4
It may seem impossible, but I assure you it's not. And yes I've seen the ptz vs ptz lately and it's not much different other than people are generally better.
Recalls can be emped/locked down/ensnared. Zerg drops can be irradiated. Wraiths can be stormed. ^All of the above can be frozen
The goons already in the toss base will block the ground triple from hitting the tanks (which should be in everyone's base if you have a good ran on your team). Storm/wraiths can kill the rest of the air units. Depending on what the zerg has, it can help out in any way possible.
I'm not saying that it's easy to do, it's just that it can be done, and there's no reason to say "half the toss base will be lost no matter what."
I've even seen people recall into their allies' bases to stop a triple before it does damage. I guess this is one of those things you have to see to believe...
|
|
|
Post by Agnostic on Sept 16, 2005 0:46:46 GMT -4
I dunno about tanks in everyone's base man... Sometimes it can get pretty touch and go in the mid...I suppose macroing 5 and 6 in each base, but leaving them unsieged is a good idea, but not toooo far from the front lines.
|
|
|
Post by dAilydoSe on Sept 16, 2005 8:09:04 GMT -4
I dunno neo. If u got tripled i can bet at least one of the attackers is gonna get there move off. No ones fast enough to emp/irridate 3 different ppl all at once. And a trick I never see anyone use to stop recalls is. Line the sides with some Scourage and ensare the arbs. That arb wont get far. U could get the same result by plagueing the arb instead. Either way. this is something i never see.
|
|
Nasty Masty
Full Member
Leftorz+Mastorz+Cholasorz 5-1
Posts: 81
|
Post by Nasty Masty on Dec 14, 2005 6:07:49 GMT -4
i dont mind the occasional triple... but when i get tripled 3 times in one game *cough* lefty *cough* thats when it gets on my nerves... i have a rep also of an EvW and east pulled off this HUGE triple on tC and we went middle and won the game if ur gonna triple, u will most likely lose position sumwhere else... in this situation... the game, just my thoughts...
|
|