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Post by Agnostic on Aug 17, 2005 15:53:01 GMT -4
I run my zerg by how many hatcheries I have, not my psi. I generally make my 2 mains and the first row of 7 before I begin to make one side of extractors and my spawning pool. By this time I usually have both side mins going well and can build my second row as I'm starting my lair and queen's nest. As well as one spire, a hydra den, and one evo chamber (I build one of each) It makes for slow upgrades, but I use less resources before max. When the second row is complete I make a few hydras and at least 6 queens (3 per side) So snare is ready at mm. Then I make my main d (Spores/sunkens) Some would say, "Max first, defense later" but this is just how I play...any thoughts?
Another trick to not get low on ovies at beginning is...the once the second hatchery is complete, only use it to build overlords and rally the flying brains to a remote spot : :Pand spread them as you see them built.
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Post by DiRtY on Aug 17, 2005 21:54:56 GMT -4
What happens if at mm, you get muta bombed. Since you went d first, the bomb will mess up ur mins pretty bad (im guessing ur d is mostly sunkens with a few spores). You prob won't have many mutas if u went d first and queens wont help MUCH on a muta bomb. You'd have to rely heavily on ur allies for temps and irradiate I guess.
I'd get mutas first then hit the D up since you can always build after mm, when people are setting rallies etc. Also, having mutas at mm will help when the terran start to clear sides.
Just a thought.
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Post by «Canadian» on Aug 18, 2005 20:58:04 GMT -4
What happens if at mm, you get muta bombed. Since you went d first, the bomb will mess up ur mins pretty bad (im guessing ur d is mostly sunkens with a few spores). You prob won't have many mutas if u went d first and queens wont help MUCH on a muta bomb. You'd have to rely heavily on ur allies for temps and irradiate I guess. I'd get mutas first then hit the D up since you can always build after mm, when people are setting rallies etc. Also, having mutas at mm will help when the terran start to clear sides. Just a thought. ty for saying pretty much wat i was gonna say LOL
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Post by Agnostic on Aug 19, 2005 14:33:16 GMT -4
Well in rebuttal. I was saying the strat for a ptz ptz game...In which case, if anyone loses their main, sole responsibility is on the protoss. I very rarely will play a good ptz v ptz with an inept protoss, and if I do, I lose my main. But really...it's toss job to stop muta bombs, sorry. storm and stasis that shite.
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Post by Agnostic on Aug 19, 2005 14:34:19 GMT -4
And Im not saying it takes me a decade to get units up. I just have main d ready and get units just after mm, so I can protect sides and whatnot. I just build more drones at first. Still have plenty of larvae to max out.
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Post by Agnostic on Aug 19, 2005 14:37:14 GMT -4
I max mutas by 930 minutes. So unless they come with mutas at mm, they wont be catching me off guard.
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Post by DiRtY on Aug 19, 2005 21:45:43 GMT -4
Good point about toss. They are responsible for mineral D and offense. BUT, you gotta give em a hand, if its right after MM temps will have 1 MAYBE 2 storms in em, so thats like 4 storms max with a freeze that could have been used for a better cause. If the bomber is smart he can avoid the storms or fuck up ur base (by putting mutas over ur miners so when the storm hits POOOF go ur drones.) Not to argue, I see you're point, just be cautious for @$$hole bombers.
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Post by Agnostic on Aug 25, 2005 13:16:34 GMT -4
Yea, that's true. I'll remember to play that way only in games with people I know won't bomb.
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Post by Neo on Sept 1, 2005 16:38:58 GMT -4
5 sets of guards by 9:13 = gg It's pretty much suicide because you need 80 drones with 4-5 on each gas plus a small base. 90% of the time no one stands a chance against 60 guards coming down mid at 9:30
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Nasty Masty
Full Member
Leftorz+Mastorz+Cholasorz 5-1
Posts: 81
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Post by Nasty Masty on Dec 18, 2005 4:41:25 GMT -4
well if i knew u were massing 5 groups of guards at 9:30 then i would simply pull out my drop hack and drop ur ass from the game b*tch!!! OOOWWNNEEDDDDD gg no re
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Post by Leftor on Dec 18, 2005 12:46:37 GMT -4
well how i do it is ~_~
I I build 3 mains, then 7 hatces 1 line.. Send 24 miners to all of my minerals so thats 72 drones.. Then i start my gas 9 of them.. But at 40/200 i start 1 extractor to make my lair and spire... at 80/200 i build 7x3 hathes and rest of my gas.. and get defense and then make mutas around 10-11 mins,.... Assumingno muta bomb.
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Post by BLaCK on Dec 19, 2005 1:23:31 GMT -4
i recommend no1 takes tips from leftee cuz hes a bum ;D
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Post by BLaCK on Dec 19, 2005 1:26:17 GMT -4
But jus get ur mains down get ur 20 in mid then get like 6 on mid then get pool and like 2 gas then fill in from ther
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Post by AgEnTScEx on Jan 21, 2006 10:28:58 GMT -4
Not too hard to stop mutas bomb as a zerg. I usually have Queen Effect (ensure) ready by mm and 2-3 sets of mutas with some spores and sunkens at my main. Ensure the incoming mutalisks and uses your mutas to.
Then counter mutas bomb..
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Post by Leftor on Jan 21, 2006 14:51:49 GMT -4
Ensure? You mean ensnare* ^_^
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Post by dAilydoSe on Jan 21, 2006 21:12:41 GMT -4
Lefty plz go sit down before u hurt urself. Like serious we wouldnt want to offend any one.
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Post by Neo on Jan 22, 2006 20:15:36 GMT -4
The most important thing with zerg is to max your minerals as fast as you can. I usually build 1 extractor just for techs sake, but other than that it's all minerals until there's at least 24 on both sides and 22 at main.
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Post by DiRtY on Jan 22, 2006 22:38:08 GMT -4
How many drones per extractor do you guys use?
I use 3 in each one...and I find I'm usually all set for gas. Should i be using 2 in some?
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Post by «Canadian» on Jan 23, 2006 11:08:57 GMT -4
yourfine.
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Post by DiRtY on Jan 23, 2006 15:37:02 GMT -4
kk
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