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Post by BLaCK on Jan 13, 2006 9:41:57 GMT -4
lol mike 25 on each side HAHAH
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Post by dAilydoSe on Jan 13, 2006 10:32:06 GMT -4
yea but it shouldnt matter, its 20 stacked. Thats like saying for FPM, theres 50 stacked, so to get full use of it u have to put 25 on each side, this is bs, because its stacked, so whereever you put the miners it should make use of all the mineral stacks. it shouldnt matter how you place your miners. its STACKED!. *Thumbs Down Blizzard* *thumbs down Map creator(s)* Ummmm when i play fpm i put my miners equally on each side. It seriously dont take that much extra time to do it and theres a noticeable difference when u do it.
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Post by Neo on Jan 14, 2006 18:50:13 GMT -4
OMFG: If the original v2 does in fact have only 10 minerals per side, it would explain why my recreation of zc v2 (with the obs in UMS mode) maxed 30-40 seconds faster than usual, & why ppl reported having so much more $. >< When I rebuilt it I applied 20 mineral fields to each side! Mystery solved, everybody! ZC v2.1 beta is on its way . LOL Steve . You can tell that it's only 10 without unlocking it, you silly goof. If you try to open it with other editors besides StarEdit, it will say "222 Invalid or Misplaced Objects Have Been Removed." The only invalid objects on the map are stacked minerals so, since there are 3 unstacked minerals at each base that are NOT considered invalid: 222 + (6(bases) x 3(minerals at each base)) = 240 total minerals 240/6(bases) = 40 minerals at each base E-Tarded says 20 stacked minerals at each main, so: 40 - 20 = 20 minerals on both sides 20/2(sides) = 10 minerals on each side Steve, I already made an obs version that is identical to ZC v2 . I'll give ya credit for giving me the idea though .
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Post by Alpha on Jan 15, 2006 17:25:31 GMT -4
Pssssh. I'll still be remembered as the cre8R biznatch! Besides, I was never in it for recognition. I trust you aren't as well, and that you're giving E-tarded due credit, right? You're right though; your deductive reasoning does prove that there are 10 stacked minerals per side. But why should I go through the trouble of such calculations when E-tarded already states "20 stacked minerals per main"? Btw, I think there are also 24 unplacable vespine geysers when viewed in StarEdit.
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Post by Neo on Jan 15, 2006 20:03:12 GMT -4
Steve you are definitely the originator of the ZC obs map. I gave E-Tarded and both of us credit It might not seem like I did much since I used your triggers, but I did spend about 5 hours on a hex editor trying to un-encrypt it without damaging its integrity.
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Post by moosums on Jan 15, 2006 20:26:05 GMT -4
hobby time neo toronto sucks
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Post by torvent on Jan 15, 2006 22:08:49 GMT -4
ottawa sucks.
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