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Post by «Canadian» on Oct 8, 2004 18:24:44 GMT -4
[glow=red,2,300]which to choose [shadow=red,left,300] [/shadow]
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Post by GOLDIMNATOR on Oct 9, 2004 9:55:42 GMT -4
[glow=red,2,300]i would go with lockdown cause they are always accurate:)[/glow]
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Post by Blackpresident on Oct 9, 2004 19:21:30 GMT -4
lockdown never misses , but if in battle down mid, I emp every arb, in that case it works better
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KoReaN
Full Member
[BF] Member
Posts: 56
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Post by KoReaN on Oct 15, 2004 13:06:00 GMT -4
i would use arb to stop arb... n kill it w/ goons or etc..
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Post by «Canadian» on Oct 15, 2004 13:43:38 GMT -4
This is a Terran Strat Arb removal not toss .
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Pr1meIVI
New Member
[BF] Member
Posts: 9
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Post by Pr1meIVI on Oct 25, 2004 0:31:52 GMT -4
i picked emp cause im an emper but we'll see if i have it later in december/january when i come back
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AvEnGeR
Full Member
[BF] Member
Posts: 55
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Post by AvEnGeR on Nov 4, 2004 19:32:19 GMT -4
I usually just do emp, but i have good aim with emp cuz my timing if good, but if they spread right u need a couple ghost and an emp thats what i try to get, both
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Post by newnewstuff on Nov 6, 2004 17:06:54 GMT -4
There isn't a "both" option?
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ZoUrZ
Full Member
[BF] Member
Posts: 38
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Post by ZoUrZ on Nov 6, 2004 17:25:30 GMT -4
Ghost works very well and cant u still attack them while they are on lock down?. Anyways i usually just use wraiths. I ususally lose after that too So make sure u get ghosts and emp.
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Post by BloodFang on Nov 10, 2004 11:17:08 GMT -4
Id like touse 3 things : Vesals , ghostals & 3/4 goliats. All of em in dif positions in bases , and maibe that fatass who wanted recall wont be success. ;D But IF not work .... HEP!!!!!!! ;D
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Post by Ghost on Dec 2, 2005 16:43:10 GMT -4
hmm, I guess for me like emp at the walls and have a ghost or two closer to the middle side of the base, so if i miss and the recaller is going deep, i can lock-down.
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Post by BLaCK on Dec 2, 2005 21:40:38 GMT -4
i voted lockdown that shit moves fast if u ask me plus it freezes it in 1 place so u can kill it lol
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Post by Alpha on Dec 3, 2005 22:50:43 GMT -4
Yes, goliaths with EMP wins my favor. More often than not I get ambitious and try to build an extra 4 or 5 factories before MM and have no time for Machine shops, so I queue a bunch of goliaths. For some reason goliaths get construction priority over tanks & wraiths when MM is lifted, even if you queued them last.
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Nasty Masty
Full Member
Leftorz+Mastorz+Cholasorz 5-1
Posts: 81
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Post by Nasty Masty on Dec 18, 2005 4:45:00 GMT -4
it seems weird.. but i have noticed that buildings near the middle of the map (usually where the units die) get units made first... so in my queuing i usually que my buildings towards the middle more then my buildings towards my main. anyone else noticed this?
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Post by Leftor on Dec 18, 2005 12:49:06 GMT -4
lol Yes that is the case lets assume u have 3x5 facs the 3 facs closest to the middle always get built like crazy.. Iam guessing its that way because it comes out last structues u build :\ idk lol. Same with tosss.. , the gates on near ur main always never get units fast... So i decided to put my 4 star pots in the bottom one game, and arbs were coming out left right center :\
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Post by Neo on Dec 18, 2005 18:25:17 GMT -4
I'll list the pros/cons I can think of for those. EMPPros - Hits multiple arbs, science vessels are pretty fast so you can move to the arbs location, drains temp energy if the recall gets off, vessels are an effective use of supply (irradiate, EMP, def matrix) Cons - The EMP missile is slow, doesn't kill the arbs LOCKDOWNPros - Long range, freezes arbs so you can kill them, ghosts can cloak so if you see the arbs coming you can surprise the toss and really piss him off Cons - Only affects 1 arb at a time, ghosts are slow so they need to be very close to where the arbs are, if the recall gets off the ghosts are useless, ghosts on the side are only good for lockdown I guess it just depends on your playing style...
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Post by Leftor on Dec 19, 2005 0:23:07 GMT -4
Use vessels for shallow 4arb recallers... and use lockdown for deep recallers..
Deep recalls < lockdown.
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Post by BLaCK on Dec 19, 2005 1:24:40 GMT -4
um ive dropped ghost in middle part and lockdown arbs from ther GG
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Nasty Masty
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Leftorz+Mastorz+Cholasorz 5-1
Posts: 81
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Post by Nasty Masty on Dec 19, 2005 15:31:02 GMT -4
o0o nice i used lockdown in a game last night and it fuckin owned... i only have troubles getting my whole base up and sci facil with needed addon for ghosts and still have EMP upg ready for mm recalls... so i dont do it as much... but if i know im facing a toss that doesnt mm recall i might start getting lockdown cuz it shoots hella fast and has a very nice range
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Post by Ghost on Dec 19, 2005 16:19:06 GMT -4
if you build barrack at 35 psi and tech up, you will have time for addon AND nukes.
so mast, when you finish the 4 cc, you always build barrack. I find that if you build the factory before 5:30 you will have enough time to tech up.
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