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Post by Ghost on Dec 9, 2005 12:40:18 GMT -4
Well everyone, I haven't seem everyone come up with this strat. I have been doing this strat long time ago, but its time to share what I have learned over the years. [glow=red,2,300]How to nuke middle d?[/glow] One mistake I find ppl make is that they nuke middle d with one ghost. I am pretty sure that most ppl can find that one ghost and kill it before the nuke falls out. What I find work best is when you have two ghost and you spread the ghost apart to the left and right side of middle and nuke that way. Why? Coz it takes too much time to hunt down both ghost before the nuke drops. You can protect your ghost in many different ways. You use buildings to block the view of your ghost when you are nuking. Basically you find a spot to nuke and fly a barrack and factory over the ghost. That's the Frost part. The second part is to have matrix D on the ghost. this is the best part, when you cover the ghost correctly with building or even buildings , no one will see the matrix d on ghost. Matrix D also slow down irradiate, so your ghost will not die so fast and will increase your chance of landing a nuke. So, Matrix D the ghost and position yourself and the flying building on top. Third, you can have an arb to protect your nuker. Have the protoss to Stasis all anti-air units i.e wraith and vessels that are trying to kill the ghost and stop you from nuking. Fourth, if you Protoss, then protect your ghost with one set of your own wraiths with vessel. So lets re-cap, you have the building to protect the ghost from being spotted quickly ( you can not kill what you can't see or stasis what you can't see), you have matrix D add health to ghost, you can always re-matrix-d when they killed the flying building and start killing your ghost...lol, I love that. Now remember what I said before about using two ghost and nuke at the same time on both sides of the middle? try doing with all the protection I suggested... What are the chances of stopping both nukes now? try it sometime ;D
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Post by Alpha on Dec 9, 2005 14:10:06 GMT -4
A couple problems with that particular strategy:
1. Casting Matrix D on a ghost automatically diminishes its cloaking ability, so you have to stay out of range of tanks.
2. You are almost guaranteed to lose an arbiter in the process of guarding the ghost which, if successful, might only take out half a dozen tanks in spite of its safe range from them. Thats also assuming the tanks don't unsiege and pull back. (Although that could prove to be just as useful depending on how well you tank push)
3. One must consider the likelihood that a mass of wraiths hovering over a ghost will also be stasised and free up enemy guards to attack middle.
Otherwise your ideas still have merit if all goes well.
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Post by Ghost on Dec 9, 2005 14:56:26 GMT -4
1. Casting Matrix D on a ghost automatically diminishes its cloaking ability, so you have to stay out of range of tanks. Of course you will be out of tank range. I think upgraded ghost range is 12? The damage area of nuke is big too, but I don't know how big it is. Well, Matrix D is a trade off, since obs will fine the ghost anyways, matrix-d is there to delay the death of the ghost. Beside Steve, you forgot about the flying building or buildings covering the ghost? 2.You are almost guaranteed to lose an arbiter in the process of guarding the ghost which, if successful, might only take out half a dozen tanks in spite of its safe range from them. Thats also assuming the tanks don't unsiege and pull back. (Although that could prove to be just as useful depending on how well you tank push) The arb idea is to counter vessels and anti-air, you stasis and you pull back. That is why I added the part of one set of wriaths, unclocked, to again, delay the death of the ghost so the nuke will drop. 3. One must consider the likelihood that a mass of wraiths hovering over a ghost will also be stasised and free up enemy guards to attack middle. Wraiths was never intended to hover over a ghost, the flying buildings are. The wraiths is to stop the other teams air. That's not necessary that your set of wraith should hover over a ghost. One thing about a nuclear attack is that the alert sounds so scary that it will effect reaction time to find the ghost. Steve, are you telling me that when you hear "Nuclear Launch Detected" not only onces but twice!!, that does not freak you out? trust me, its not a sound that everyone wants to hear, that red dot is so hard to find sometimes, you will be surpised. Plus, I see a lot of terran players like to wall hunt, the chances of having mass wraiths protecting middle is 50:50 ratio. Of course, nuking its like Texas Hold'em. You don't know if you win or lose until the River.
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Post by Leftor on Dec 9, 2005 18:50:31 GMT -4
lolz well said Ghostal, i like ur barrack strat lolz, if u put barrack over a ghost, and its out of tank range, then how do u kill ghost? lolz
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Post by Alpha on Dec 10, 2005 10:26:53 GMT -4
HEh. Its true, u can't target that shit. But how hard would a nuke be to spot when a pair of barrack's are hovering conspicuously far infront of their own defense?
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Post by Leftor on Dec 10, 2005 12:55:01 GMT -4
rofl tru ! but what if u nuked while.... somebody is recalling or .. some other distraction is happening, in live-game... itll be ALLOT harder.
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Post by BLaCK on Dec 12, 2005 9:00:20 GMT -4
i alrdy said this... not much thought like common sense but i guess i can give props to ghost for makin it public...
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Post by Ghost on Dec 12, 2005 11:48:08 GMT -4
I think this strat is effective as well for defensive nuking. In that situation, the other team would be going after every other unit except a ghost. In defensive nuking, the problem is that you may nuke your own teammates coz they are reacting to the attack. However, I find that if you can tell your teammates to watch out and and time the turn back. I believe its about 15 seconds from the time the ghost lock on target to the nuke hitting the target. So if you can time the defensive attack for 10 second and pull back just in time for nuke to land and at the same time unsiege tanks, wait for the nuke to land, then push tanks up to the point of ground zero and siege. You just turned a defensive position to a neural or even offensive position, depending on the damage the nukes did.
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Post by «Canadian» on Dec 12, 2005 18:34:42 GMT -4
The best counter for killing a ghost which is out of range for a tank, which is hiden from a barrack, is guardians. They effectively kill Dmatrix with ease quickly, and attack only ground, so incoming air is useless. In the end you might lose some guards, but it saved your mid D. Or you could just move your tanks back, but at the risk of losing mid.
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Post by BLaCK on Dec 13, 2005 8:39:50 GMT -4
life is pain... and pain is everywhere
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Post by dAilydoSe on Dec 13, 2005 10:23:28 GMT -4
wrong kj very wrong......
Beauty is everywhere.. The trick is just being able to notice it.
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Post by Ghost on Dec 13, 2005 17:35:40 GMT -4
Ah yes, the guards, hence we have an arb to stasis and the ablility to re-matrix D as soon as the guards start attacking the ghosts. Two ghost to kill with very little time and most zerg dont park their sets of guards right behind the tanks, therefore there is a long delay and distance for guards to travel and kill all the ghosts in time. Remember, the double ghost attack is design so that both ghosts can not be killed in time. All these steps are to prevent the ghosts being kill instantly or too quickly before locking system is complete. Well, its all theory and ideas, next time try to stop me when I double nuke.
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Post by BLaCK on Dec 14, 2005 8:57:02 GMT -4
u can also plague the barrack and a storm mayb that wont take long to kill that chump
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Post by Ghost on Dec 14, 2005 14:46:54 GMT -4
Its the same idea with the command center covering your miain mineral guys, you cant storm what you cant see. Plus, ghost would have matrix-d on it.
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Post by BLaCK on Dec 15, 2005 8:47:41 GMT -4
... LOL u u can storm the cc tho.. and since its rite in the middle i think itl b ez-er because when those scvs move they might storm 1 and it b at the top and only lose like 3 if that ...
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Post by Alpha on Dec 16, 2005 2:20:04 GMT -4
U can storm a hovering building actually, which will affect units beneath it. But, like irradiate, D-matrix does protect again storm. And you can't renew a D-matrix until its spent, so you'd have a quarter of a second to cast the spell before those 12+ guards fuck it up, so thats not an option.
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Post by BLaCK on Dec 16, 2005 9:06:18 GMT -4
yes ;D alphanator theres a counter for everything around here
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Post by Ghost on Dec 16, 2005 12:48:36 GMT -4
again, you are stating a fact that i know already. You stop one ghost, what about the other? you dont have time to stop two ghost.
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Post by BLaCK on Dec 16, 2005 21:00:36 GMT -4
u got all these nukes that quick? ur nice
and who says u mass 1 ghost? plenty of other units ( temps , gaurds )
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Nasty Masty
Full Member
Leftorz+Mastorz+Cholasorz 5-1
Posts: 81
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Post by Nasty Masty on Dec 16, 2005 21:15:59 GMT -4
if u time the nukes just right, u can get it so it only sez nuke launched once.... have the buildings and all the stuff protecting one ghost and have the other pretty much totally open and i bet u the other team will go where the buildings r... or even better... u could put the buildings in the middle of ur d away from ur ghosts and watch ur enemy go try and find a ghost under the buildings and there nothing be there
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